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EZNPC Why Boneshatter Juggernaut Still Slaps as a Starter Guide

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发表于 昨天 16:47 | 显示全部楼层 |阅读模式
Boneshatter Juggernaut guide: stack Trauma for big melee damage, then lean on insane armour, regen and Endurance Charges to stay safe from early maps to bosses on a budget.
Boneshatter Juggernaut is the kind of melee start that actually feels heavy. You swing, things flinch, and the whole pack collapses in a shockwave. The trick is that you're hurting yourself on purpose to scale damage, then building enough armour and regen to not care. If you're short on time in a new league, a lot of players will even sort their gear out early with EZNPC so the build comes online faster, because this setup really rewards steady upgrades instead of lottery uniques.
Getting It Off The GroundYou don't have to force Boneshatter at level one. Most people level with something simple that doesn't ask questions, like Sunder or Splitting Steel, then swap once a 4-link is ready and your first Lab is done. When you do switch, the rhythm matters. Leap into a pack, drop Ancestral Protector or Warchief, then start stacking Trauma. Clear feels great because the stun pulses do the travelling for you. Bosses are different. You'll notice it fast: there's a ramp, and if you panic-spam attacks before your sustain is set up, you'll pay for it.
Ascendancy And The Buttons You KeepYour early Ascendancy choices are basically your safety net. First comes Untiring, because that regen is what lets you stack Trauma without instantly bricking yourself. Next is Unstoppable, and once you've had it, you won't want to go back. No stun chains, no chilled mud, no "why won't my character move" moments. After that, Undeniable cleans up accuracy and turns Strength into real damage, and Unbreakable is the late-game glue that makes armour feel relevant even when elemental hits start landing hard. On the tree, grabbing Resolute Technique early keeps your levelling smooth, then you can path to Call to Arms so a Warcry can live on left click and you're not juggling extra keys mid-fight.
Gear, Weapons, And Not Killing YourselfGear progression is refreshingly boring, in a good way. In yellow maps, you just want rare pieces with Life, Armour, and capped resists. That's it. The weapon is the only slot that really dictates your pace, so upgrade it often and don't get sentimental. A big physical DPS two-hander makes everything click. When you step into reds, though, you've got to respect your own recoil. Too much attack speed too early can turn Trauma into a self-delete button. Keep Fortify up, watch your flask timing, and don't chase perfect uptime on bosses when the arena's messy.
Practical Endgame ExpectationsOnce it's rolling, the build's strength is how forgiving it feels while mapping. You can take a hit, you can recover, and you can keep moving without playing piano on your keyboard. Still, there'll be moments where your damage is fine but your upgrades lag behind, especially if you're pushing Atlas quickly. If you'd rather skip that awkward gearing gap or smooth out your progression with targeted help, it's worth looking at POE 1 boosting since this build scales best when your weapon and defenses stay in step.

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