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Penny-B2a in Pokemon TCG Pocket Paldean Wonders steals a random opponent Supporter and plays it for you, a crafty meta tech that punishes Supporter-heavy decks and swings games fast.
If you've been cracking Paldean Wonders packs in Pokemon TCG Pocket, you've probably run into the Penny-B2a chatter. It's the kind of Supporter that makes people groan, then laugh, then check their decklist twice. Penny doesn't just "do a thing" and pass the turn. She messes with expectations. And if you're the sort of player who likes staying stocked up on staples without wasting time, sites like EZNPC can be handy for grabbing game currency or items so you can focus on testing lines instead of grinding every single day.
What The Card Actually DoesPenny-B2a (you'll see it listed as B2a 092 or 109) has this nasty little hijack angle: when you play it, you look at a random Supporter from your opponent's deck, as long as it isn't another Penny, and you resolve that Supporter as if it were yours. That's the whole thrill. You're not choosing the perfect option; you're rolling the dice and trying to make whatever you hit matter. Sometimes it's pure value. Sometimes it's awkward. Either way, it forces both players to think differently about what's "safe" sitting in the deck.
Collecting, Crafting, And TradingFrom the collector side, it's refreshingly reasonable. The 2-Diamond rarity means you can actually expect to see it without going pack-mad. If it refuses to show up, crafting is straightforward at 70 Pack Points, which is doable if you're consistent with daily missions and Solo Battles. Trading is where it gets even sweeter: no Shinedust cost makes it an easy include for swap-heavy players. People will move these around just to finish builds, and that keeps the market flowing instead of locked behind scarce dust.
Meta Value And How Many Copies Feel RightIn real games, Penny shines against decks that lean hard on Supporters for speed. You'll nick draw, search, disruption—whatever their engine relies on—and suddenly you're piloting their plan for a turn. Pulling something like Iono at the right moment can flip tempo, and grabbing a setup Supporter can patch holes your own list normally can't cover. I've found two copies feels sensible, three if you're committed to seeing it early. Still, you don't want your whole gameplan to be "hope Penny hits." Keep dependable Supporters alongside it so the deck doesn't wobble when the gamble whiffs.
When It's Bad, And How To Play Around ItThe floor is real. If your opponent runs a light Supporter count, or the random hit isn't useful right now, Penny can feel like a dead turn. Worse, some matchups make the hijack effect basically decorative. That's why good players treat Penny like a pressure tool, not a crutch: use it when you've got a clear follow-up, when you can punish a specific Supporter suite, or when the opponent's next turn matters more than yours. If you're tuning lists and swapping techs often, having access to flexible pickups like Pokemon TCG Pocket Cards can make testing faster, especially when you want to try Penny in a couple different shells without waiting on luck.
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